Life is Strange 2 Trophy Guide ⎼ Overview
Life is Strange 2’s trophy guide reveals a relatively easy platinum‚ rated 2/10‚ with 47 trophies focused on story progression and optional collectibles.
Completing all achievements—including souvenirs and drawings—across five episodes unlocks the exclusive PlayStation platinum trophy for dedicated players.
Difficulty & Estimated Platinum Time
Life is Strange 2 boasts a remarkably accessible trophy set‚ widely considered one of the easiest in the adventure game genre. The overall difficulty is rated a comfortable 2 out of 10‚ making it an ideal platinum pursuit for both newcomers and seasoned trophy hunters.
Most trophies are earned naturally through story progression‚ requiring minimal deviation or complex strategies. The primary challenge lies in diligently collecting all optional souvenirs and completing Sean’s sketchbook drawings‚ but these are straightforward tasks with readily available guides.
Players can realistically expect to achieve the platinum trophy in approximately 12-15 hours‚ assuming a single playthrough and utilizing a trophy guide for collectibles. This estimate accounts for potential backtracking and exploration to ensure no trophies are missed.
Trophy List Breakdown
Life is Strange 2 features a comprehensive trophy list comprising 47 trophies (46 achievements and 1 platinum)‚ categorized into story-related‚ collectible-based‚ and miscellaneous achievements. The majority of trophies unlock automatically as you progress through the narrative across the five distinct episodes.
A significant portion—around 15 trophies—are dedicated to finding all the hidden souvenirs scattered throughout the game world. Another 8 trophies require completing all of Sean’s sketchbook drawings‚ adding a creative layer to the completionist experience.
The remaining trophies are awarded for specific actions or choices made during gameplay‚ ensuring a dynamic and engaging platinum run. Detailed guides are readily available to assist players in locating all collectibles and achieving 100% completion.

Episode 1: Road Trip ⎼ Trophies
Episode 1 offers initial trophies like “Waste Not‚ Want Not‚” “Kings and Queens‚” and “Good Little Soldier‚” earned through story progression and exploration.
“Waste Not‚ Want Not”
This trophy in Life is Strange 2 is acquired during Episode 1: Road Trip‚ specifically while at the Prescott Auto Museum. The objective requires Sean to carefully examine and interact with all the available objects within the museum’s exhibit.
Players must thoroughly investigate each display‚ ensuring no item is overlooked. This includes inspecting vehicles‚ tools‚ and any other interactive elements present in the scene. It’s a straightforward collectible trophy‚ encouraging exploration and attention to detail within the environment.
Successfully interacting with everything grants the player this early-game achievement‚ contributing to the overall trophy completion.
“Kings and Queens”
Earned during Episode 1: Road Trip‚ the “Kings and Queens” trophy is unlocked by winning all three rounds of the dice game against Cassidy at the Redwood Forest campsite. This requires a bit of luck and strategic betting during the gameplay sequence.
Players need to consistently roll higher than Cassidy across the three rounds to secure victory. Managing your funds wisely is crucial‚ as losing a round can deplete your resources. It’s a relatively simple trophy‚ but relies on chance.
Successfully winning all rounds rewards the player with this achievement‚ adding to their Life is Strange 2 trophy collection.
“Good Little Soldier”
This trophy‚ found in Episode 1: Road Trip‚ is awarded for following all of David’s instructions during the encounter at the police checkpoint. It demands complete obedience to his commands‚ even if they feel counterintuitive or uncomfortable.
Players must answer his questions truthfully and act as he directs‚ demonstrating unwavering compliance. Failing to adhere to even one instruction will prevent the trophy from unlocking‚ making it a potentially missable achievement.
Successfully navigating this tense situation by being a “good little soldier” contributes to the overall Life is Strange 2 trophy completion‚ requiring careful attention to dialogue choices.

Episode 2: Rules ⎼ Trophies
Episode 2 presents trophies like “Family Matters‚” “Heartbreaker‚” and “Self-Medication‚” earned through key decisions and interactions impacting Sean and Daniel’s journey.
“Family Matters”
Unlocking “Family Matters” in Life is Strange 2 requires a specific‚ compassionate choice during a pivotal moment with Cassidy in Episode 2: Rules. Players must demonstrate empathy and prioritize the well-being of Cassidy‚ offering her support and understanding during a vulnerable situation.
Specifically‚ when given the opportunity‚ you need to choose to give Cassidy money to help her with her situation. This act of kindness directly leads to unlocking the trophy. Failing to offer assistance will result in missing out on this achievement. It’s a relatively straightforward trophy‚ emphasizing the game’s themes of connection and support.
Remember to be mindful of your dialogue choices and actions‚ as they significantly influence the narrative and trophy progression.
“Heartbreaker”
To earn the “Heartbreaker” trophy in Life is Strange 2‚ players must make a difficult decision during Episode 2: Rules involving Karen and her romantic interests. This trophy centers around a specific interaction where you influence Karen’s relationship choices.
Specifically‚ you need to convince Karen to break up with her boyfriend‚ Daniel. This requires selecting the correct dialogue options during your conversation with her‚ demonstrating a persuasive and supportive approach. It’s crucial to understand Karen’s feelings and offer advice that leads her to end the relationship.
Be aware that this choice has narrative consequences‚ so consider the impact before proceeding. Successfully navigating this conversation unlocks the trophy.
“Self-Medication”
The “Self-Medication” trophy in Life is Strange 2‚ found within Episode 2: Rules‚ requires a sensitive and specific interaction with Sean. This trophy is earned by allowing Sean to smoke marijuana with Finn. It’s a pivotal moment reflecting Sean’s coping mechanisms and the challenges he faces.
During the relevant scene‚ you must choose the dialogue option that permits Sean to partake in the marijuana with Finn‚ rather than attempting to dissuade him. This decision directly impacts Sean’s emotional state and contributes to the narrative’s exploration of difficult themes.
Remember‚ this choice has consequences‚ but it’s necessary to unlock this particular trophy.

Episode 3: Trouble ⎼ Trophies
Episode 3 presents three trophies: “The Weight of the World‚” “Lost and Found‚” and “Roadside Attraction‚” earned through story choices and exploration.
Successfully navigating key moments and discovering hidden areas unlocks these achievements‚ furthering your progress towards platinum.
“The Weight of the World”
“The Weight of the World” is a story-related trophy earned during Episode 3: Trouble‚ specifically when Sean and Daniel reach the Prescott farm. This achievement is automatically granted by progressing through the narrative and doesn’t require any specific action beyond playing the story.
Players will receive this trophy after a pivotal scene unfolds at the farm‚ highlighting the growing burdens and responsibilities both brothers face. It’s unmissable as long as you continue playing the episode normally‚ making it a straightforward addition to your trophy collection. There are no branching paths or choices that prevent obtaining this trophy.
Ensure you’re simply experiencing the story to unlock it;
“Lost and Found”
“Lost and Found”‚ obtainable in Episode 3: Trouble‚ requires finding all five hidden collectables – souvenirs – within the episode’s environments. These souvenirs are scattered throughout the areas Sean and Daniel explore‚ often tucked away in less obvious locations.
Consulting a detailed guide or map is highly recommended to ensure you locate each one‚ as they aren’t directly indicated in-game. Finding all souvenirs unlocks this trophy‚ contributing to the overall completion rate. Remember to thoroughly search each area‚ checking behind objects and in corners.
This trophy is missable‚ so diligent exploration is key!
“Roadside Attraction”
“Roadside Attraction”‚ earned during Episode 3: Trouble‚ is awarded for completing all of Sean’s sketchbook drawings within that specific episode. This involves finding the prompts and then successfully recreating the sketches in Sean’s notebook.
The prompts are discovered by interacting with specific objects or locations throughout the episode. Pay close attention to your surroundings and engage with the environment to uncover them. Completing each drawing unlocks a portion of this trophy.
Like other collectibles‚ this is missable‚ so ensure you find and complete all drawings before progressing too far in the story.

Episode 4: Storm ⎼ Trophies
Episode 4 offers three trophies: “The Art of Letting Go”‚ “A Helping Hand”‚ and “The Price of Freedom”‚ earned through story choices and actions.
“The Art of Letting Go”
This trophy is story-related and obtained during Episode 4: Storm‚ specifically when Sean and Daniel reach the Prescott farm. It’s awarded for a pivotal moment involving a difficult decision regarding Cassidy.
Players must choose to help Cassidy escape‚ demonstrating empathy and understanding towards her situation. This choice directly impacts the narrative and unlocks the trophy. There’s no specific dialogue option; simply aiding her flight is sufficient.
It’s a relatively straightforward trophy‚ achievable through natural gameplay progression‚ provided you prioritize assisting Cassidy. Missing this opportunity will lock you out of earning “The Art of Letting Go”.
“A Helping Hand”
Earned in Episode 4: Storm‚ “A Helping Hand” requires players to assist the elderly man‚ Robert‚ with his truck. This occurs during the sequence where Sean and Daniel are seeking shelter from the storm and encounter Robert struggling with vehicle repairs.
To unlock this trophy‚ you must choose to help Robert fix his truck‚ engaging in a quick-time event to successfully complete the task. Failing to assist him will prevent you from obtaining the achievement. It’s a simple act of kindness with a rewarding outcome.
This is a missable trophy‚ so ensure you interact with Robert and offer your help when prompted during the storm sequence. It’s a clear opportunity to demonstrate compassion.
“The Price of Freedom”
Unlocked during Episode 4: Storm‚ “The Price of Freedom” is a story-related trophy earned by making a crucial decision regarding Cassidy and Finn. This pivotal moment occurs towards the end of the episode‚ impacting the narrative’s direction.
Specifically‚ you must choose to help Cassidy and Finn escape‚ even if it means facing consequences. Selecting the option to betray them will prevent you from unlocking this achievement. It represents a commitment to loyalty and aiding those in need.
This trophy is unmissable as long as you side with Cassidy and Finn during the final choice presented in the episode. It’s a significant step in shaping the story’s outcome.

Episode 5: Fate ⸺ Trophies
Episode 5 features impactful trophies like “The Choice‚” “End of the Road‚” and “Brotherhood‚” tied to the game’s multiple endings and Sean’s relationship with his brother.
“The Choice”
“The Choice” is a pivotal trophy in Life is Strange 2‚ directly linked to the game’s emotionally charged finale and the ultimate decision players must make regarding Sean and Daniel’s fate. This trophy isn’t about a specific action‚ but rather reaching one of the game’s several distinct endings.
The ending you achieve—and therefore whether you unlock this trophy—depends entirely on the choices you’ve made throughout the entire journey‚ particularly in the final moments. There are multiple outcomes‚ each reflecting the consequences of your actions and the bond you’ve forged with Daniel. Successfully navigating to any ending will grant you this significant achievement‚ acknowledging the completion of the narrative.
It’s a story-driven trophy‚ emphasizing the impact of player agency within the game’s compelling narrative.
“End of the Road”
“End of the Road” represents the completion of Life is Strange 2’s main storyline‚ awarded upon reaching the credits regardless of the specific ending achieved. This trophy signifies finishing the emotional journey with Sean and Daniel‚ experiencing the culmination of all player choices made throughout the five episodes.
Unlike some other trophies‚ “End of the Road” doesn’t require a particular outcome or specific actions; simply progressing through the narrative to its conclusion is sufficient. It’s a testament to experiencing the full story‚ witnessing the consequences of your decisions‚ and reaching the game’s final moments.
It’s a guaranteed reward for those who complete the game‚ marking a significant milestone in their playthrough and acknowledging their dedication to the narrative.
“Brotherhood”
“Brotherhood” is a pivotal trophy in Life is Strange 2‚ earned by achieving a specific ending focused on the strong bond between Sean and Daniel. This outcome requires consistently prioritizing Daniel’s well-being and fostering a supportive relationship throughout their journey.
Players must make choices that emphasize protecting Daniel‚ nurturing his powers‚ and guiding him towards a positive future‚ ultimately leading to an ending where their brotherhood prevails. It’s a deeply emotional achievement‚ reflecting a commitment to family and sacrifice.
This trophy is considered one of the more impactful‚ representing a truly heartwarming conclusion to the brothers’ story and solidifying their unbreakable connection.

Collectibles ⸺ Souvenirs
Souvenirs are optional collectibles scattered throughout Life is Strange 2‚ with hints found in Sean’s journal‚ aiding players in locating each unique item.
Souvenir Locations ⎼ General Tips
Successfully hunting down all souvenirs in Life is Strange 2 requires diligent exploration and attention to detail. Sean’s sketchbook provides crucial clues‚ often subtly hinting at the location or nature of each collectible.
Pay close attention to dialogue; characters frequently mention places or objects that correspond to souvenir locations. Thoroughly investigate every environment‚ checking behind objects‚ in hidden corners‚ and along less-traveled paths. Don’t hesitate to revisit areas‚ as some souvenirs become accessible later in the game.
Utilize the pause menu map to review previously visited locations and identify potential areas you may have overlooked. Remember that some souvenirs are easily missed if you rush through sections‚ so take your time and enjoy the journey!
Detailed Souvenir List ⎼ Episode Breakdown
Each episode of Life is Strange 2 contains unique souvenirs to discover. Episode 1 features collectibles along the road trip route‚ often found in gas stations and roadside attractions. Episode 2’s souvenirs are tied to the Prescott family and their estate‚ requiring careful exploration of the grounds.
Episode 3’s collectibles reflect the struggles and characters encountered in Beaver Creek. Episode 4 hides souvenirs amidst the storm-ravaged landscapes and abandoned locations. Finally‚ Episode 5’s souvenirs are emotionally resonant‚ linked to the characters’ journeys and ultimate fates.
Consult dedicated online guides for precise locations within each episode to ensure no collectible is missed‚ maximizing your chances for platinum success.

Drawings ⸺ Sean’s Sketchbook
Sean’s sketchbook presents optional drawing prompts throughout the game; completing them all contributes to the platinum trophy‚ adding a creative layer to the journey.
Drawing Prompts & Locations

Sean’s sketchbook features various drawing prompts scattered across all five episodes of Life is Strange 2. These aren’t explicitly marked‚ relying on environmental cues and Sean’s internal thoughts to guide players. Finding each location and successfully completing the drawing is crucial for completionists aiming for the platinum trophy.
Prompts often relate to the surrounding scenery or recent events‚ encouraging observation and engagement with the narrative. Locations range from roadside attractions and natural landscapes to intimate moments within the story. Players should actively explore each area and pay attention to Sean’s dialogue for hints. Successfully completing each drawing unlocks a unique piece of Sean’s artistic expression and contributes towards 100% completion.
Completing All Drawings
Completing all of Sean’s drawings is a straightforward‚ yet meticulous‚ task essential for platinum hunters in Life is Strange 2. Each drawing requires players to replicate a scene or object based on a prompt‚ using the game’s intuitive drawing mechanics. There’s no failure state; the game simply registers completion upon finishing the sketch.
However‚ missing even one drawing will prevent 100% completion and the coveted platinum trophy. It’s recommended to consult a detailed guide alongside gameplay to ensure no prompt is overlooked. The drawings themselves offer a charming insight into Sean’s character and artistic development‚ adding a layer of depth to the overall experience.

Platinum Trophy ⸺ “Platinum Life”
“Platinum Life” requires unlocking all 47 Life is Strange 2 trophies‚ including story progression‚ all collectibles‚ and completing every optional drawing in the game.
Requirements for Platinum
Achieving the “Platinum Life” trophy in Life is Strange 2 demands a comprehensive playthrough‚ ensuring no aspect of the game is overlooked. Players must complete all 47 trophies‚ a feat considered manageable due to the game’s overall difficulty rating of 2/10.
This includes progressing through the narrative of all five episodes‚ making key choices‚ and diligently collecting all optional souvenirs scattered throughout the environments. Furthermore‚ completionists must also finish all of Sean’s sketchbook drawings‚ triggered by specific prompts during the journey.
Careful planning is advised‚ as some trophies are missable‚ requiring attention to detail and potentially multiple playthroughs to guarantee full completion. A successful platinum run showcases dedication and thorough exploration of this emotionally resonant adventure.
Missable Trophies & Planning
Life is Strange 2 features several missable trophies‚ demanding careful planning and potentially utilizing a guide during your playthrough. Choices significantly impact trophy availability‚ so consider the consequences before making critical decisions throughout the narrative.
Souvenir and drawing collectibles are prime examples; missing even one requires revisiting specific locations‚ often necessitating chapter select or a new game. Pay close attention to Sean’s journal for hints regarding collectible locations‚ as these provide valuable clues.
Backtracking isn’t always possible‚ emphasizing the importance of thorough exploration. A first playthrough focused on experiencing the story‚ followed by a cleanup run guided by a trophy list‚ is a recommended approach for platinum hunters.